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Design Creative Designer (Video & Motion Content) - Permanent work from home, MORNING s

Creates video-first creative assets, including short-form social videos and long-form branded motion content.

Mid Hybrid Posted 2 days ago Himalayas
What this role involves
This is a remote position. Job Title: Creative Designer (Video & Motion Content)Location:Manila, Philippines (Remote / Hybrid) Employment Type:Full-Time Salary Range:₱45,000 – ₱60,000 / month (Market-based, depending on experience & portfolio) Role Summary We are hiring aCreative Designerwho specializes invideo-first content— fromshort-form social videos to long-form branded content.
Read the full description
Design Senior Service Designer at NEC Software Solutions (India)

Leads inclusive, evidence-based service design projects, multidisciplinary teams, team development, practice improvement, and client proposals.

Senior Hybrid Posted 7 days ago RemoteFirstJobs Product
What this role involves

Company Description

Come join us and make a difference in the world!

Discover more at www.necsws.com

Location: UK Hybrid

Salary: ÂŁ46-65,000 subject to location and experience.

Job Description

What we’re looking for:

We’re looking for a skilled practitioner with significant experience in delivering service design projects. The focus of your role will be to create end-to-end, evidence-based designs for services which are inclusive and accessible. You’ll be working with multidisciplinary teams on complex projects where autonomy and project management will be important.

We’re on the hunt for someone who will champion our values: to care passionately, be fluent in people, believe in your craft, push convention, be open to change, and to value each other.

We work with a broad range of clients, some of whom are completely new to user-centred design (UCD). This means you’ll also play a key role in championing our UCD approach.

The role may also involve:

  • Leading and directing projects – You’ll lead multidisciplinary teams and clients in the pursuit of inclusive, accessible and effective services.
  • Team support and management – You’ll help to support the service design team by inspiring and line managing team members, including overseeing appraisals and professional development.
  • Defining and refining practice – You’ll help to define the way our disciplines work together, and progress the way NEC Digital Studio delivers inclusive, accessible, and effective design.
  • Supporting new business – You’ll help NEC Digital Studio identify and win projects by spotting opportunities with clients and helping with proposals and pitches.

How we work:

We work with central and local government, the NHS, voluntary, not-for-profit and private sector organisations.  We work hand-in-hand with our clients and sometimes we’re embedded in their teams for projects.

Beyond individual projects, NEC Digital Studio’s Service Designers support each other at weekly meet-ups where we share our work, discuss its wider implications, and learn about methods.

You’ll also broaden your skills by working closely with members of our Digital teams, including interaction and content designers, and developers.

All of our Service Designers are supported by more senior members of the Service Design team. They look after your wellbeing, help you set goals and objectives and provide feedback to help you grow.

Qualifications

Your skills and experience:

We’d like to hear from you if you have skills or experience in some of these areas:

  • Strategy & systems thinking – Familiar with systems thinking, you lead teams and clients to map and analyse strategies, systems and scenarios. You’re experienced in forming well-grounded strategic recommendations.
  • Research – You work with user researchers to uncover and articulate the key factors affecting the service and its use.
  • User-centred journeys & experiences - You choose the right approaches to lead projects to outcomes that are great for the user, feasible to implement, and fit the client’s strategic vision.
  • Facilitation - You lead teams to design and deliver engaging and effective workshops. You support colleagues to present, verbally communicate, and inspire clients, stakeholders and other colleagues.
  • Organisation design – You understand the importance of org-design approaches and their role in implementing effective services
  • Visual communication - You lead teams to make clear and compelling points through well-designed visuals. This may include drawing and sketching or graphic communication
  • Written communication - You guide teams on the most appropriate written formats and structures for each project.  You create and oversee clear, concise writing.
  • Recommendation & implementation - You work with stakeholders to identify what change is possible and how to bring it about. This includes outlining timeframes and resource implications, and identifying future phases of work.
  • Prototyping - You lead teams, clients and stakeholders to scope targeted prototyping exercises. You work across disciplines to design, build and test prototypes that contribute to project outcomes (online and offline).
  • Stakeholder management – you know how to negotiate and guide clients and stakeholders towards positive outcomes that deliver outcomes within budget.
  • Managing complexity and ambiguity – Services are complex and messy! You’re up for leaping into the unknown, supporting our team members and clients to navigate the uncertainty that comes with service transformation projects
  • Proactive and autonomous – you can lead the conversation, and look for ways to participate and add value
  • GDS (government digital service) principles - you have knowledge and experience of designing services in-line with these principles and may have been involved in service assessments

Additional Information

We pride ourselves in offering an excellent benefits package, including an above average pension scheme. When you join the team at NEC Software Solutions, you are provided with the following:

  • Private Medical Cover funded by NEC for Employees (with the option to add family members at an additional cost)
  • 25 days paid holiday with the option to buy/sell (FTE)
  • 4 x basic salary life assurance cover funded by NEC (with the option to increase cover at an additional cost)
  • A Group Pension Plan with fantastic employer contributions up to a maximum of 8.5%
  • A selection of flexible benefits to suit your individual needs
  • All colleagues get free access to LinkedIn Learning. Over 15000 courses covering a huge breadth of subjects. Learn about what you like, when you like, how you like.

OTHER INFORMATION

  • Candidates must be able to demonstrate a pre-existing right to work and travel within the UK. Documentary evidence will be required.
  • All offers are subject to satisfactory vetting, references and occupational health checks.
  • Depending on the nature of the role a Disclosure Barring Service (DBS) check may also be required. SC clearance will also be required for the role.

NEC Software Solutions is an equal opportunities employer, welcoming applications from all communities. If you require any reasonable adjustments or have specific accessibility needs during the recruitment or interview process, please feel free to share these with us. We are committed to ensuring an inclusive and accommodating experience for all candidates.

We receive applicants from multiple different sources - so the application process may vary. Once you have chosen to apply the key things we would like to see in your applications are:

  • A CV
  • A Cover Letter - tell us why you think you’d a good fit for the role and why you want to work for NECD. Please aim to keep your covering letter to 1000 words.
  • A copy of your portfolio

Who We Are:

We’re NEC Software Solutions. While you read this ad, our software is helping to dispatch ambulances, support families, keep trains on the move, locate missing people and even test the hearing of newborn babies.

Working with us, you’ll be helping our 3,000+ employees push the boundaries of what’s possible and support amazing public services.

We work with governments, hospitals, police forces, housing providers, local authorities, charities and more. We help them pay financial support faster, improve diagnosis and treatments for patients and respond to emergencies in the right way. The more we do, the more our customers can do for others. And together, we make a world of difference.

At NEC Digital Studio, we believe in design practices that make the world more human.

NEC Digital Studio was created to put people at the centre of services, positively changing how they experience the world. Everything we design, build and maintain is made for life. Our mission is to empower organisations to be more effective, inclusive and sustainable, through tools, systems and experiences that are intelligent, integrated and intuitive for all.​

As a people-first digital studio, we are designing and developing evidence-led solutions at scale to transform the services used by everyone, every day.​

We specialise in working with seldom heard voices and diverse user groups. We practice participatory co-design and ethical research. Our teams are experts in accessibility and digital inclusion

We’d love your help. And we’ll support you all the way.

Discover more at NEC Digital Studio | Made for Life (necsws.com)

Read the full description
Design UI Designer (World of Warships, PC) at Wargaming

Designs scalable game UI systems, interaction patterns, documentation, and player experiences while mentoring designers and collaborating with product and engineering teams.

Mid Hybrid Posted 16 days ago RemoteFirstJobs Product
What this role involves

Job Overview

Wargaming is looking for a UI Designer to join the World of Warships project.You’ll join the team responsible for creating and evolving the game’s user interface, ensuring it’s engaging and comfortable for our players. If you’re passionate about game UI and want to help shape the way players interact with the game, we’d be happy to have you on board and create great experiences together.

Reports to

  • Team Lead

What will you do?

  • Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas

  • Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope

  • Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards

  • Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data

  • Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals

  • Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems

  • Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing

  • Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives

What are we looking for?

  • 2+ years of experience designing complex, intuitive user interfaces for games or interactive products

  • Deep understanding of UX principles, interaction design, information architecture, and player behavior

  • Ability to design scalable UI systems and establish reusable patterns and standards

  • Experience using analytics, user research, and feedback to drive design decisions

  • Ability to lead discussions, resolve design challenges, and influence cross-functional decisions

  • Experience mentoring designers and supporting professional development of team members

  • Excellent communication, stakeholder management, and problem-solving skills

  • Upper-Intermediate (B2) or higher English knowledge

What additional skills will help you stand out?

  • Experience workingwith AI tools

What would we like to see in your portfolio?

  • We would like to see examples of UI design work you have created for games, showcasing your design process and final results

Work mode

  • During the probation period: onsite work

  • After the probation period: onsite or hybrid (3 days per week in the office)

  • This role is eligible for relocation & immigration support

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:

  • 21 days annual leave (additional days based on years of service: up to 25 days)
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave (10 days top-up to statutory allowance per year)
  • Maternity Leave (18 weeks top-up to statutory allowance per case)
  • Career development and education opportunities within the company
  • English Language courses fully covered by the company upon Manager’s approval
  • Private Health Care
  • Mental well-being program (iFeel)
  • Onsite gym and spa
  • Free parking close to the Nicosia offices, based on availability
  • Free drinks-equipped kitchen in every floor building
  • Eurobank benefits (if applicable)
  • Employee discounts (e.g. restaurants, bars, etc.)
  • Personal Gaming Account
  • Onsite canteen with subsidized prices for food and drinks
  • Company events, Social Clubs
  • Seniority Awards
  • Referral program - You can recommend the best talents to the company and receive a reward

Please submit your CV in English to ensure smooth processing and review.

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Read the full description
Design UI Designer (World of Warships, PC) at Wargaming

Designs scalable game UI systems, interaction patterns, and documentation while using player feedback and analytics to improve usability and mentoring other designers.

Mid Hybrid Posted 16 days ago RemoteFirstJobs Product
What this role involves

Job Overview

Wargaming is looking for a UI Designer to join the World of Warships project.You’ll be part of the team responsible for creating and evolving the game’s user interface, making sure it is both engaging and comfortable for our players. If you’re passionate about game UI and want to help shape the way players interact with the game, we’d be happy to have you on board and create great experiences together.

Reports to

  • Team Lead

What will you do?

  • Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas

  • Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope

  • Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards

  • Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data

  • Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals

  • Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems

  • Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing

  • Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives

What are we looking for?

  • 2+ years of experience designing complex, intuitive user interfaces for games or interactive products

  • Deep understanding of UX principles, interaction design, information architecture, and player behavior

  • Ability to design scalable UI systems and establish reusable patterns and standards

  • Experience using analytics, user research, and feedback to drive design decisions

  • Ability to lead discussions, resolve design challenges, and influence cross-functional decisions

  • Experience mentoring designers and supporting professional development of team members

  • Excellent communication, stakeholder management, and problem-solving skills

  • Upper-Intermediate (B2) or higher English knowledge

What additional skills will help you stand out?

  • Experience workingwith AI tools

What would we like to see in your portfolio?

  • We would like to see examples of UI design work you have created for games, showcasing your design process and final results

Work mode

  • During the probation period: onsite work

  • After the probation period: onsite or hybrid (3 days per week in the office)

  • This role is eligible for relocation & immigration support

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:

  • Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave Compensation, Maternity Leave Benefits
  • Premium Private Health Insurance
  • Career development and education opportunities within the company
  • English clubs and platform for learning languages
  • Mental well-being program (iFeel)
  • Commuting allowance
  • Company events
  • FitPass membership
  • Discounts for employees
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • On-site canteen with subsidized prices for food and drinks
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward

Please submit your CV in English to ensure smooth processing and review.

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Read the full description
Design UI Designer (World of Warships, PC) at Wargaming

Designs scalable game UI systems, interaction patterns, documentation, and usability improvements while collaborating with product, technical, and art teams.

Senior Hybrid Posted 16 days ago RemoteFirstJobs Product
What this role involves

Job Overview

Wargaming is looking for a UI Designer to join the World of Warships project.You’ll join the team responsible for creating and evolving the game’s user interface, ensuring it’s engaging and comfortable for our players. If you’re passionate about game UI and want to help shape the way players interact with the game, we’d be happy to have you on board and create great experiences together.

Reports to

  • Team Lead

What will you do?

  • Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas

  • Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope

  • Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards

  • Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data

  • Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals

  • Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems

  • Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing

  • Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives

What are we looking for?

  • 2+ years of experience designing complex, intuitive user interfaces for games or interactive products

  • Deep understanding of UX principles, interaction design, information architecture, and player behavior

  • Ability to design scalable UI systems and establish reusable patterns and standards

  • Experience using analytics, user research, and feedback to drive design decisions

  • Ability to lead discussions, resolve design challenges, and influence cross-functional decisions

  • Experience mentoring designers and supporting professional development of team members

  • Excellent communication, stakeholder management, and problem-solving skills

  • Upper-Intermediate (B2) or higher English knowledge

What additional skills will help you stand out?

  • Experience workingwith AI tools

What would we like to see in your portfolio?

  • We would like to see examples of UI design work you have created for games, showcasing your design process and final results

Work mode

  • During the probation period: onsite work

  • After the probation period: onsite or hybrid (3 days per week in the office)

  • This role is eligible for relocation & immigration support

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:

  • 21 days annual leave (additional days based on years of service: up to 25 days)
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave (10 days top-up to statutory allowance per year)
  • Maternity Leave (18 weeks top-up to statutory allowance per case)
  • Career development and education opportunities within the company
  • English Language courses fully covered by the company upon Manager’s approval
  • Private Health Care
  • Mental well-being program (iFeel)
  • Onsite gym and spa
  • Free parking close to the Nicosia offices, based on availability
  • Free drinks-equipped kitchen in every floor building
  • Eurobank benefits (if applicable)
  • Employee discounts (e.g. restaurants, bars, etc.)
  • Personal Gaming Account
  • Onsite canteen with subsidized prices for food and drinks
  • Company events, Social Clubs
  • Seniority Awards
  • Referral program - You can recommend the best talents to the company and receive a reward

Please submit your CV in English to ensure smooth processing and review.

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Read the full description
Design UI Designer (World of Warships, PC) at Wargaming

Designs scalable game UI systems, interaction patterns, documentation, and player experiences while mentoring designers and collaborating cross-functionally.

Senior Hybrid Posted 16 days ago RemoteFirstJobs Product
What this role involves

Job Overview

Wargaming is looking for a UI Designer to join the World of Warships project.You’ll be part of the team responsible for creating and evolving the game’s user interface, making sure it is both engaging and comfortable for our players. If you’re passionate about game UI and want to help shape the way players interact with the game, we’d be happy to have you on board and create great experiences together.

Reports to

  • Team Lead

What will you do?

  • Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas

  • Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope

  • Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards

  • Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data

  • Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals

  • Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems

  • Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing

  • Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives

What are we looking for?

  • 2+ years of experience designing complex, intuitive user interfaces for games or interactive products

  • Deep understanding of UX principles, interaction design, information architecture, and player behavior

  • Ability to design scalable UI systems and establish reusable patterns and standards

  • Experience using analytics, user research, and feedback to drive design decisions

  • Ability to lead discussions, resolve design challenges, and influence cross-functional decisions

  • Experience mentoring designers and supporting professional development of team members

  • Excellent communication, stakeholder management, and problem-solving skills

  • Upper-Intermediate (B2) or higher English knowledge

What additional skills will help you stand out?

  • Experience workingwith AI tools

What would we like to see in your portfolio?

  • We would like to see examples of UI design work you have created for games, showcasing your design process and final results

Work mode

  • During the probation period: onsite work

  • After the probation period: onsite or hybrid (3 days per week in the office)

  • This role is eligible for relocation & immigration support

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:

  • Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave Compensation, Maternity Leave Benefits
  • Premium Private Health Insurance
  • Career development and education opportunities within the company
  • English clubs and platform for learning languages
  • Mental well-being program (iFeel)
  • Commuting allowance
  • Company events
  • FitPass membership
  • Discounts for employees
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • On-site canteen with subsidized prices for food and drinks
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward

Please submit your CV in English to ensure smooth processing and review.

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Read the full description
Design Vercel: Design Engineer

Owns product design and frontend implementation for Vercel’s AI Gateway across dashboards, catalogs, CLI, APIs, and developer workflows.

Senior Hybrid Posted 21 days ago We Work Remotely — Programming
What this role involves

Headquarters: Remote - United States

About Vercel:

Vercel is the agentic infrastructure company, freeing people and agents to ship what's next. For more than a decade we've helped builders move from idea to production with speed, security, and exceptional developer experience.

Now we're scaling our products for both agents and people to ship and run software, built in the open and trusted by OpenAI, PayPal, Ramp, Supreme, and millions of developers worldwide.

About the Role:

AI Gateway gives developers one place to connect applications and agents to hundreds of models with one API key. It handles provider routing and fallbacks, unifies billing and observability, and lets teams manage spend and security controls across production AI workloads.

Designing this well is a systems problem. A developer should be able to choose the right model, make and verify a first request, diagnose a failed request, and configure routing, budgets, credentials, and security controls without losing sight of the application they are trying to build. The right interface might be in the dashboard, on the public model catalog, in the CLI, in an API response, or in code.

You will be the Design Engineer for AI Gateway, owning product design and frontend implementation across those surfaces. You will work with customers, a Product Manager, and engineers to understand the problem, explore solutions, build the production experience, ship it, and learn from what happens after launch.

AI Gateway is live, the model ecosystem changes every week, and the team can move from an observed problem to production quickly. This is a rare chance to use your product judgment, design craft, and code to shape a developer product and ship the experience yourself.

You will be the design owner embedded with a Product Manager and a dedicated engineering team. You will also have the Product Design team around you for critique, collaboration, and support. AI Gateway will be your main product area, with room to pursue design-led improvements across Vercel. You will report to the Design Team.

If you’re based within a pre-determined commuting distance of one of our offices (SF, NY, London, or Berlin), the role includes in-office anchor days on Monday, Tuesday, and Friday. If you're located beyond that distance, the role is fully remote. For location-specific details, please connect with our recruiting team.

What You Will Do:

  • Own product design and frontend implementation for meaningful parts of the journey from discovering a model to making a first successful request and operating AI in production.
  • Design and build production experiences across the website, dashboard, CLI, and APIs, choosing the right medium for each problem.
  • Make models, providers, credentials, routing, budgets, logs, performance, privacy, and governance understandable, then create patterns that extend across new providers, modalities, and workloads.
  • Talk directly with customers and use product data to understand problems, define success, make tradeoffs, and improve what ships.
  • Own quality after launch, including visual and interaction craft, accessibility, performance, resilience, instrumentation, and edge cases.
  • Use coding agents to explore and implement ideas quickly, while testing, debugging, and taking responsibility for what ships.

About You:

  • Your work shows what you personally identified, designed, built, shipped, and learned after launch.
  • You build production-quality web applications with React and TypeScript and can contribute confidently in a large, existing codebase.
  • You bring strong visual and interaction craft and have made technical or data-rich products understandable without removing the control advanced users need.
  • You can move between graphical interfaces, CLI workflows, API behavior, and implementation details, treating accessibility, performance, failure recovery, and instrumentation as part of the design.
  • You use customer research and product data to make decisions, communicate your reasoning clearly, challenge ideas constructively, and change direction when the evidence changes.
  • You use coding agents in your daily work, but you can explain, test, debug, and take responsibility for the code they help produce.

There is no required path into this role. You may come from product design, frontend engineering, creative development, or a career that does not fit a standard title. We care about the quality of what you have shipped and the judgment behind it.

Bonus If You:

  • Have experience with developer tools, infrastructure products, model marketplaces, or observability experiences.
  • Have worked with AI models, providers, inference platforms, guardrails, or AI application tooling.
  • Have experience with APIs, command-line tools, structured product content, or agent-facing interfaces.
  • Have built an application or agent with Vercel’s AI SDK or AI Gateway.

See the work:

Compensation & Benefits:

  • Competitive compensation package, including equity.
  • Inclusive Healthcare Package.
  • Learn and Grow - we provide mentorship and send you to events that help you build your network and skills.
  • Flexible Time Off.
  • We will provide you the gear you need to do your role, and a WFH budget for you to outfit your space as needed.

The San Francisco, CA base pay range for this role is $208,000 - $312,000. Actual salary will be based on job-related skills, experience, and location. Compensation outside of San Francisco may be adjusted based on employee location. The total compensation package may include benefits, equity-based compensation, and eligibility for a company bonus or variable pay program depending on the role. Your recruiter can share more details during the hiring process. 

Disclosures:

  • Privacy: Please review our Job Applicant Privacy Policy for more information on how we handle your data.
  • Equal Opportunity: Vercel is committed to fostering and empowering an inclusive community within our organization. We do not discriminate on the basis of race, religion, color, gender expression or identity, sexual orientation, national origin, citizenship, age, marital status, veteran status, disability status, or any other characteristic protected by law. Vercel encourages everyone to apply for our available positions, even if they don't necessarily check every box on the job description.

To apply: https://weworkremotely.com/remote-jobs/vercel-design-engineer

Read the full description
Design Sr. Game Designer at Digital Extremes

Designs and leads implementation of gameplay systems, combat, UI, enemy behavior, and co-op features while mentoring designers and collaborating across teams.

Senior Hybrid Posted 30 days ago RemoteFirstJobs Product
What this role involves

ABOUT THIS POSITION

Hybrid/Remote or full on-site in our studio in London, Ontario

The Senior Game Designer will be responsible for defining and executing the core user experience, which includes, but is not limited to: user interface (UI), main character locomotion and combat, enemy locomotion and Artificial Intelligence (AI), mini-games, and all co-op-related gameplay features.

This incumbent will possess exceptional communication skills in written, visual, and verbal forms, and must be able to drive implementation of their ideas from concept to final polish.

RESPONSIBILITIES

  • Lead and mentor the design team to help deliver the creative vision and product goals for the game.
  • Collaborate with animation, programming, and level design teams to deliver a polished player experience.
  • Guide and collaborate with the tools team to enhance the development flow for gameplay, ensuring efficient and flexible processes for rapid iteration and testing.
  • Fully understand, articulate, and champion the product goals and creative vision for the game across disciplines.
  • Analyze data, player feedback, and internal playtests to refine and iterate on designs.
  • Document and communicate game design concepts clearly, ensuring alignment across all development teams.
  • Stay up-to-date with industry trends and innovations in enemy and boss design, bringing fresh ideas to the team.
  • Participate in playtests, providing and receiving constructive feedback to continuously improve combat encounters.
  • Other responsibilities as assigned.

REQUIREMENTS

  • 5+ years of experience as a Designer in the video game industry.
  • Proven experience designing and implementing ideally in live service or multiplayer environments.
  • Must have experience working on a 1st-person or 3rd-person game.
  • Strong understanding of player feedback loops, hit detection, and animation timing to create responsive and satisfying combat interactions.
  • Experience with game engines and familiarity with tools for designing games.
  • Ability to analyze gameplay data and user feedback.
  • Strong communication skills and the ability to work effectively with cross-disciplinary teams.
  • Detail-oriented and capable of managing multiple tasks in a fast-paced development environment.
  • Other senior-level responsibilities as assigned.

We believe in the power of human connection. At Digital Extremes, we do not use artificial intelligence (AI) to screen, assess, or select candidates. All applications are reviewed by human, qualified recruiters.

ABOUT DIGITAL EXTREMES

Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 75 million registered players on PC, PS4™, PS5™, Xbox One™, Xbox Series X/S™, Nintendo Switch™, and iOS™. The studio’s most recently announced project is the much anticipated Soulframe®, an open-world action-fantasy MMORPG title that is currently under development.

Digital Extremes is headquartered in London, Ontario, Canada, and is proud to be selected as one of Canada’s Top 100 Employers.

For more information and exciting news related to Digital Extremes, please visit www.digitalextremes.com.

WHY WORK AT DIGITAL EXTREMES

At Digital Extremes, we don’t just make games - we craft immersive worlds that inspire and connect millions of players around the globe. Our award-winning studio is home to passionate, creative, and collaborative talent who thrive in a culture of innovation, inclusivity, and respect. We offer competitive compensation, industry-leading benefits, flexible work arrangements, and opportunities to grow your career while working on beloved titles like _Warframe_ and the highly anticipated Soulframe. Whether you’re developing cutting-edge gameplay, designing stunning art, or supporting the teams that make it all happen, you’ll be part of a studio where your ideas matter, your contributions are valued, and your work leaves a lasting impact on our community.

Please note, some benefits may be subject to eligibility for employees.

JOIN US

At Digital Extremes, we believe our strength comes from the diversity of our people and the respect we show one another. We are an equal opportunity employer committed to creating a welcoming, accessible, and supportive environment where everyone can do their best work and feel valued for who they are. We welcome applications from all qualified individuals, including those from underrepresented communities and people with disabilities. If you require accommodations at any stage of the recruitment process, we will work with you to ensure you have the support you need. We truly appreciate your interest in joining our team, and while we may not be able to respond to every application, we will connect directly with candidates moving forward in the process.

Read the full description
Design Sr. Game Designer at Digital Extremes

Leads game design for core gameplay, combat, UI, AI enemies, and co-op features while mentoring designers and coordinating development teams.

Senior Hybrid Posted 30 days ago RemoteFirstJobs Product
What this role involves

ABOUT THIS POSITION

Hybrid/Remote or full on-site in our studio in London, Ontario

The Senior Game Designer will be responsible for defining and executing the core user experience, which includes, but is not limited to: user interface (UI), main character locomotion and combat, enemy locomotion and Artificial Intelligence (AI), mini-games, and all co-op-related gameplay features.

This incumbent will possess exceptional communication skills in written, visual, and verbal forms, and must be able to drive implementation of their ideas from concept to final polish.

RESPONSIBILITIES

  • Lead and mentor the design team to help deliver the creative vision and product goals for the game.
  • Collaborate with animation, programming, and level design teams to deliver a polished player experience.
  • Guide and collaborate with the tools team to enhance the development flow for gameplay, ensuring efficient and flexible processes for rapid iteration and testing.
  • Fully understand, articulate, and champion the product goals and creative vision for the game across disciplines.
  • Analyze data, player feedback, and internal playtests to refine and iterate on designs.
  • Document and communicate game design concepts clearly, ensuring alignment across all development teams.
  • Stay up-to-date with industry trends and innovations in enemy and boss design, bringing fresh ideas to the team.
  • Participate in playtests, providing and receiving constructive feedback to continuously improve combat encounters.
  • Other responsibilities as assigned.

REQUIREMENTS

  • 5+ years of experience as a Designer in the video game industry.
  • Proven experience designing and implementing ideally in live service or multiplayer environments.
  • Must have experience working on a 1st-person or 3rd-person game.
  • Strong understanding of player feedback loops, hit detection, and animation timing to create responsive and satisfying combat interactions.
  • Experience with game engines and familiarity with tools for designing games.
  • Ability to analyze gameplay data and user feedback.
  • Strong communication skills and the ability to work effectively with cross-disciplinary teams.
  • Detail-oriented and capable of managing multiple tasks in a fast-paced development environment.
  • Other senior-level responsibilities as assigned.

We believe in the power of human connection. At Digital Extremes, we do not use artificial intelligence (AI) to screen, assess, or select candidates. All applications are reviewed by human, qualified recruiters.

ABOUT DIGITAL EXTREMES

Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 75 million registered players on PC, PS4™, PS5™, Xbox One™, Xbox Series X/S™, Nintendo Switch™, and iOS™. The studio’s most recently announced project is the much anticipated Soulframe®, an open-world action-fantasy MMORPG title that is currently under development.

Digital Extremes is headquartered in London, Ontario, Canada, and is proud to be selected as one of Canada’s Top 100 Employers.

For more information and exciting news related to Digital Extremes, please visit www.digitalextremes.com.

WHY WORK AT DIGITAL EXTREMES

At Digital Extremes, we don’t just make games - we craft immersive worlds that inspire and connect millions of players around the globe. Our award-winning studio is home to passionate, creative, and collaborative talent who thrive in a culture of innovation, inclusivity, and respect. We offer competitive compensation, industry-leading benefits, flexible work arrangements, and opportunities to grow your career while working on beloved titles like _Warframe_ and the highly anticipated Soulframe. Whether you’re developing cutting-edge gameplay, designing stunning art, or supporting the teams that make it all happen, you’ll be part of a studio where your ideas matter, your contributions are valued, and your work leaves a lasting impact on our community.

Please note, some benefits may be subject to eligibility for employees.

JOIN US

At Digital Extremes, we believe our strength comes from the diversity of our people and the respect we show one another. We are an equal opportunity employer committed to creating a welcoming, accessible, and supportive environment where everyone can do their best work and feel valued for who they are. We welcome applications from all qualified individuals, including those from underrepresented communities and people with disabilities. If you require accommodations at any stage of the recruitment process, we will work with you to ensure you have the support you need. We truly appreciate your interest in joining our team, and while we may not be able to respond to every application, we will connect directly with candidates moving forward in the process.

Read the full description